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Drug dealer simulator best mix
Drug dealer simulator best mix





drug dealer simulator best mix

The thing I like is that a single drug store run of viagra is 10 batches at 150g per. So far it seems like forcing dealers into beginning zones and not spreading out too fast/too soon feels way better. I have been slow playing zones and progression to see the min/max of what can be done. Potentially would do a 3rd mix just for gang use, as this one sits at 66.7% purity and I don't know yet if bellena would take it. Use a separate mix to convert them into addicts and then fall back to your main supply. The margins are 18-19% profit so it can be mass produced for both dealers and addicts. You will not really get any complaints or overdoses. Strength and addictive levels are >5% increases, but the yield is 49%. It's barely above normal coke levels if you are using a calculator.

drug dealer simulator best mix

My general use mix is the following to keep up strength, low toxicity and profits is the followingġ00g Cocaine 20g Crystal Meth 15g Viagra 14g Baking Soda 1g Acetone So if you are not using saving/reloading to sustain it, it has longevity to a certain point. It's not super addictive, but it's also not fairly toxic. I personally load it up with other products to fill out the 150g. It's a strong mix that you can play with because the base recipe is well under 150g max flask capacity. Outside of that, ashes has lot of wiggle room. Have fun with this game and don't for get to like and vote.Factoring in bellena I think is a mistake because all the other factors of the mix is moot. No one else can signal only the drug dealer and no there are no points. The cop has to find out who the drug dealer is by looking at who signaled or any other way besides looking at people's cards, and "catch" him then he wins. The point of the game is for the dealer to try to sell drugs to every one and avoid the cop then he wins and all the buyers win. If the drug dealer sells to all of the buyers he wins!!! The cards are there just to tell you who is who you could even use pieces of paper. Their is no official way to signal you could make up your own signals but it should be secret so no one else besides the one being signaled could see but if the cop sees he yells "caught" and the cop wins!!! For a signal you could stick out your tongue, wink, kick him or what ever you might think of but once he gets the signal and he yells sold he gives in his card and stays out of the rest of the game. If there are more than three people then the drug dealer has to try to sell to every one but not get caught if he succeeds then he wins. If the player that is signaled is a cop, the cop has to know who signaled him and then says " caught" and he wins. If the player that is signaled to sees or feels the signal and is a buyer then he says "sold". The way he sells "drugs" is by SECRETLY signaling to a player. The player with the joker is the drug dealer, he has to guess who is a buyer and who is the cop. Each player looks at his card and doesn't show it to any one. Randomly hand out the cards, one card per player. You start the game by turning over the cards and mixing them. The more players the harder and longer the game. The LEAST players you could have are three.

drug dealer simulator best mix

In this instructable I am using two sevens, but when you are playing you could use any cards for the buyers besides a king or a joker.







Drug dealer simulator best mix